![]() ![]() A main racing mode, where the player competes against the AI and/or other players in one track under normal conditions, usually called "Single Race" or "Quick Race".A selection of modes typical of other racing games, including:.The feel of them is closer to amusement park rides. Tracks tend to be a lot more colorful and whimsical than typical racing games.When enough are acquired, they can activate abilities, boost powerups, and/or increase a car's base speed. Tracks may be full of other items, such as speed boosting ramps.A powerup that steals powerups from other players.An Interface Screw (will work best on real players, but AI opponents may also act accordingly).A mass attack weapon that hits every other racer.An Invincibility Power-Up, either temporary or takes limited hits.Racers that hit them will spin out and lose time (games usually have either the land mines or slippery traps, as the effect is the same). Racers that hit them will get their cars blown up (though the consequence is usually lost time as their vehicles respawn). These are much harder to dodge than the standard homing missiles. A special homing missile that seeks out specific targets, usually the racer in first place, and often will take out other racers on the way to its target.In some games lower placement means the better power ups are more likely to appear. A Power-Up system where racers run over items that give players a random weapon that can be used a limited number of times (usually one), and the items refresh either every lap or after several seconds.The vehicles may even be thememobiles to fit their drivers. Racing in mostly done with go-karts, but other vehicles are quite common.The main character may be the Jack of All Stats. Racers may vary in abilities such as speed and steering.Oftentimes, characters' vehicles will fir their personality or visual theme. A roster of colorful characters, especially if the game is based on an established property.If the source material doesn't have many characters, then Original Generation characters may be included.ĭistinctive aspects of these games include: For existing properties, most characters can be part of the racing roster (often in a Massive Multiplayer Crossover), whether protagonists or antagonists (this genre is the reason the trope Go-Karting with Bowser is named so). ![]() Occasionally one will be made with original properties. The majority of these games use existing franchises, usually video games that started in other genres. Some games break with the trend and go for more realistic styles, or even dark and gritty. ![]() The former is rarely outright a Sugar Bowl, but regardless this look can make the games look easier than they actually are. In short, expect Wacky Racing to be the norm.Ī common aesthetic is either (for most games) light and cute or (for other games) silly and zany. This results often in quite chaotic races. The racing roster is typically from established properties, such as a spinoff or a Licensed Game.Īs a consequence of these gameplay additions, driving isn't just about making tight turns and flooring it on the straight-ways, but also avoiding obstacles and weapons, while lining up against enemy racers to use one's own weapons. Often those tracks will be littered with obstacles. Classic Game Room, its review of LEGO RacersĪ type of racing video game where drivers also attack each other with Power-Up weapons they can pick up on the tracks. ![]()
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